1. Update Xcode to 4.5 & OS X to 10.8 for iOS6
2. Check machine name
machineName()
{
struct utsname systemInfo;
uname(&systemInfo);
return [NSString stringWithCString:systemInfo.machine
encoding:NSUTF8StringEncoding];
}
@"i386" on the simulator
@"iPod1,1" on iPod Touch
@"iPod2,1" on iPod Touch Second Generation
@"iPod3,1" on iPod Touch Third Generation
@"iPod4,1" on iPod Touch Fourth Generation
@"iPhone1,1" on iPhone
@"iPhone1,2" on iPhone 3G
@"iPhone2,1" on iPhone 3GS
@"iPad1,1" on iPad
@"iPad2,1" on iPad 2
@"iPad3,1" on iPad 3 (aka new iPad)
@"iPhone3,1" on iPhone 4
@"iPhone4,1" on iPhone 4S
@"iPhone5,1" on iPhone 5
if iPhone5 then do action ...
3. Give launch image for myImage-568h@2x.png
4. Change UIView or UIImage of background as Autosizing.
Adjust the origin of each component.
5. Test simulator and real iOS device to check without errors.
沒有留言:
張貼留言